
Faster
Play as a spherical robot that can alternate between a heavy and magnetic body and a light and bouncing body.
Roll and hang on all surfaces.
Switch between two physical properties to fit all the situations and go as fast as possible!
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Genre: Fast-paced action
Engine: Unreal 4
Platform: PC
The Project
Faster is a 3C-oriented project done in 2 months, the goal of the project was to create a prototype where the 3C was as enjoyable as possible. In Faster you play as a spherical robot equipped with a grappling hook and your goal is to evolve through your environment going as fast as possible using your special abilities.
You can switch between 2 modes to fit different situations, one is heavy and magnetic and the other state is light and bouncy.
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Student project completed in 2 months school year.
Team composition:
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3 Game Designers
My Role
Faster being a student project with a team of only game designer, I had to fulfill multiple roles on this project, I mainly worked as a Technical Game Designer
My main achievements :
- Fast prototyping to quickly test new ideas and features using UE4 Blueprints
- Development of the game using UE4 Blueprints
- Development of a physics-based system of movement
- Integration of 3D assets
- Fine-tuning the 3C to make them as smooth as possible
- Added clear signs and feedback to smooth the UX
- UI design and integration
- Create simple shaders in UE4 to add visual appeal
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Faster was a great project where i really enjoyed working in the engine directly implementing the different ideas we wanted to test.
I learned a lot about programming during this project because it was quite complex to achieve.
It was overall a challenging project but we were really proud of the result!